Technology & Future/Cybersecurity & Privacy

League of Legends goes dark as expired certificate locks out millions

League of Legends suffers a global blackout as an expired SSL certificate locks out 32 million daily players, forcing Riot to scramble for a fix.

Yasiru Senarathna2026-01-05
League of Legends outage locks out millions over expired cert
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It is the $25 billion nightmare scenario: A single expired text file paralyzing one of the world's most profitable digital economies.


On January 4th, Riot Games’ flagship title League of Legends suffered a catastrophic global outage, locking out its estimated 32 million daily active players due to a staggering oversight: an expired SSL client certificate. For a company that generates billions in annual revenue, the failure was as rudimentary as it was costly. The outage didn't just stop play; it severed the revenue stream of the world’s largest esport for nearly 24 hours, forcing players to rely on a "hacky" workaround involving manually altering their system clocks just to log in.


The "Time Travel" Workaround


The blackout began early Sunday, with reports on Downdetector spiking to over 7,000 within minutes. While Riot engineers scrambled, the community diagnosed the problem first. Players discovered that the client’s security certificate had a hard expiration date of January 4, 2026.


The result was a "validation loop" that treated every legitimate login attempt as a security threat. Desperate to play, users found a bizarre bypass: changing their PC’s system date back to January 3rd.


"We're aware of an issue that's impacting games and preventing some players from logging in," Riot Games posted on X (formerly Twitter). "Ranked queues are temporarily disabled while we work on a fix."


A "Lehman Moment" for Live Service?


For Tencent, Riot’s parent company, this unforced error raises serious questions about operational competence. League of Legends isn't just a game; it's a digital ecosystem with a higher GDP than some small nations. With 81% of user reports citing "Game Launch" failures, the outage effectively shut down the storefront where Riot makes the vast majority of its money selling skins and battle passes.


The incident mirrors a nearly identical failure from 2014, where a similar certificate lapse forced players to employ the same "change your date" workaround. That a decade later, with vastly more sophisticated infrastructure, the same administrative fumble could occur suggests a dangerous lack of automated oversight in Riot's DevOps pipeline.


The Cost of Silence


While Riot has not disclosed the specific revenue loss, back-of-the-napkin math is brutal. If League generates roughly $1.75 billion annually, a full day of downtime, coupled with the reputational hit, could effectively burn $4.8 million in lost transaction volume and wasted player engagement time.


"Stopping CVOW for any length of time will threaten grid reliability," a parallel drawn by analysts monitoring infrastructure, but here the grid is digital, and the reliability is player trust. As 2026 kicks off, Riot has handed its competitors a masterclass in how not to manage a live-service empire.

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